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Space Pirate Captain

Personal Work.
A character I've been working on for quite some time now and he is definitely still my favorite.
I ran into some problems while using Substance Painter because the model was way too high poly, which is why I had to keep the texture resolution at 1024x1024.
I modelled everything poly by poly and alot of parts aren't connected what made it hard to make good topology. I will need some more practice to get better at this.
Fully modelled in 3Ds Max and some clean up work + UV's were done in Maya.
Textured and rendered in Substance Painter 2.

Space Pirate Captain